I think once people are a little used to it they'll find the difficulty very manageable. Here is a how-to-4.0 tutorial video by JaytheGamer: Īnd specifically for dealing with the Economy: Focus on Economy, focus on what worlds you can hold and which you can't, and make those hard decisions. Some details are now outdated, but everything mentioned in them still rings true. I also wanted to link some How-to tutorials by JaytheGamer. With some ease, according to some of our testers.Įventually we truely believe the higher difficulty and increased comlexity makes for more rewarding gameplay, and people will, once they're used to it, come around to seeing that. When you know what you're doing, you will win! I want to state again, that there has been a lot of testing and fine tuning of systems, and while many people may be getting absolutely wasted by the mod right now, this is the intended level of difficulty, and it is far from unbeatable. Jay the Gamer has made two very helpful videos regarding the Economy, and how to get your Galactic Conquest started. With the GC intro texts we try to explain the new systems, but it is still a big chunk of new info to chew through. There have been many months of testing, close to half a year, and while the new systems and difficulty are performing as we intended, it is understandably, a lot to take in for new players, dropped into 4.0 expecting the same gameplay as 3.5. We know that asks a lot from people in the Empire at War community, but we believe it is the most rewarding experience when done right. You have to build your empire (or Alliance, figure of speech), build your economy, and know your units if you are to succeed. We very expressly wanted to design a mod where that does not happen and you are challenged all the way through, with a difficult economy, and a deep unit design that provides a lot of opportunities for you as a player to do the wrong thing and fail. That is, very casual, where if you build the big unit and send it towards the enemy you will win, and the Galactic Conquest part of the game is not a real challenge, economy management is wholely unnecessary besides building up a few mines, and as soon as you're a little bit into the game, you've basically already won. The goal was to create a mod for EAW that is a challenge to experienced RTS players, something we feel has not been done a lot in EAW.ĮAW mods tends to stick to the Vanilla playstyle. 4.0 is significantly harder than 3.5, with not just the added complexity of the economy, unit upkeep, attrition costs, but also many more enemy factions, powered by a brand-new AI that actually knows what it is doing. Since the 4.0 release we have had some feedback from people that the mod is unbalanced or broken. Concerning Difficulty: 3.5 to 4.0, and gameplay and economy tutorial videos here!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |